AudioNomad + Syren

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Download an AudioNomad PR blurb


Narrative treatments


Also check-out Syren for Port Jackson


For more information go to the AudioNomad website.


The Audio Nomad project is an exciting new development in Australian Research and Development that combines the skills and talents of Artists with those of Scientists in an imaginative collaboration that is developing technologies to support and deliver creative public sound-art events.  Our specific interests are in location sensitive, mobile audio systems that generate immersive sound experiences.  Our approach is to mould our research and development around the real world demands of ambitious public art projects challenging more conventional technology driven approaches ~ AudioNomad is creatively driven!


The AudioNomad research programme is a collaboration between the Artist Dr. Nigel Helyer (Sonic Objects; Sonic Architecture) and the University of New South Wales (Prof. Chris Rizos of the Satellite Navigation and Positioning Lab (S.N.A.P.) and Dr. Daniel Woo of the Human/Computer Interface Lab (H.C.I.).  The project is co-funded by the Australia Council and the Australian Research Council under an Arts and Science linkage scheme entitled “Synapse”.


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Dr. Nigel Helyer, Dr.Daniel Woo and Prof. Chris Rizos with the prototype AudioNomad location sensitive spatial audio navigator


Our most recent project, entitled “Syren” was a major feature of ISEA 2004 (the International Symposium of Electronic Arts) held during August in Scandinavia.
“Syren” was mounted on the observation deck of the “Opera” a large Baltic cruise liner on a voyage between Helsinki, Stockholm and Tallinn (with the ISEA symposium on-board) and produced an immersive ‘surround-sound environment directly linked to the ships position and the geographical features near the ships passage (for example islands, light houses and port side architecture).  “Syren” ran for three days, contained literally thousands of sound files and doubtless set a record as the worlds largest sound composition!


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As a part of the audio content development NIgel worked with primary school children, asking them to imagine and describe distant Northern cultures, an ironic commentary on the fanciful accounts of Terra Australis generated by the earliest European navigators.


Augmented Audio Reality – the Technology.
The technology that we are currently developing allows us to plot sound-files (i.e. audio content) onto the features of a digital map (in this case of the Baltic seaways and the ship’s route).  GPS tracking in effect turns the ship into a giant ‘cursor’, which moves through this software map, turning sound-files on and off, rendering sounds in the appropriate relative position to the ship and its motion.  Thus, a person situated within the array of surround sound speakers is able to listen to a soundscape, which appears to emanate directly from the seascape features that the ship is passing.


Thus, for example, as the ship approaches a light-house a fragment of conversation, or a musical work may appear in the appropriate direction and with appropriate ‘distance effect’.  As the ship passes the feature, the sound will fade in volume and will alter its position relative to the ship (i.e. the sound will drop away toward the rear of the ship).


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Simplified screen images from the spatial audio editor interface developed for “Syren”.  The small yellow object is a scale representation of the cruise liner “Opera” tracking through the Finnish archipelago, the numbers represent the ships heading and position.  Circular objects represent the position of ‘sound-stacks’ (groups of audio files) with the circumference acting as an on/off trigger activated by the ships position.


Syren for Port Jackson ~ development strategy.
The AudioNomad team are proposing a second version of “Syren” a shipboard location sensitive, immersive audio experience, specifically tailored for Sydney Harbour.  Ideally the project will coincide with two other cultural events ~ firstly as a fully featured ‘pilot’ to run in parallel with the proposed “New Constellations” conference on Art and Science collaborations at the MCA during March 2006 ~ in this instance the project will be managed to integrate closely with the conference programme and provide a lucid example of creative new media operating in the public realm.


Secondly the ‘pilot’ will be used to demonstrate our work to future potential partners (e.g. The Sydney Festival, Sydney Ferries and State and Federal agencies) with a view to developing “Syren” as a much larger scale event to be mounted on a Sydney Ferries vessel as part of the 2007 Sydney Festival under the production aegis of dLUX.  In this instance we anticipate the work will be available on a daily basis to the Ferry public for a period of two week.


Syren for Port Jackson ~ Physical installation.
The surround sound speaker array will comprise a circle of up to 16 small high quality Bose audio drivers, ceiling mounted on the upper deck of a ferry ~ an LCD cinema display screen (30”) will show the current track of the vessel through the ‘sound chart’ and demonstrate the software editing/composing system.  The installation will be ‘crewed’ at all times by a member of the research team who will be available to introduce to the concepts and technologies behind the project to members of the public.


The vessel will be fitted with a small external antennae mast carrying a highly accurate GPS unit and a digital compass ~ our system is stand alone and does not require any navigational input from the ship’s system, neither will it interfere with the ship’s navigation.


Syren for Port Jackson ~ Passenger experience.
The project delivers a fully immersive surround sound experience, but with a powerful difference, all the sound content is specifically designed to ‘reside’ in geographic space and appears relative to the ship’s position and speed.  For example the sound of a naval jig being played from Fort Dennison will begin to appear as the ferry approaches the island, increase in volume as the vessel draws alongside and then fade as the island passes astern ~ all the while the sound will be ‘panning’ from the bow to the beam to stern position, exactly in synch with visual contact.  Passengers will be able to link the sonic experience in the cabin with the visual experience both in the physical surroundings and as represented in the virtual sound chart.


Syren for Port Jackson ~ Content.
Our approach will be to consider Sydney as a ‘working harbour’ developed across an historical axis.  Sound material will be collected from a wide variety of sources and voices ~ ranging from contemporary tug crews on duty, water police patrols and visiting ships ~ to recordings re-enacted from historical ships logs, maritime archives, early radio archives and material drawn from the archives of Sydney Ferries.  Vocal narratives will be composed together with historical musical pieces and sound atmospheres (weather, sea and other natural history audio).


The ‘pilot’ version will use a smaller private vessel hired for three days, which gives the added advantage of being able to specify the vessels track and therefore providing a high level of control over the nature of associated landscape/seascape features forming the underlay of the audio composition.


For the proposed second version that will ideally be mounted on a Manly ferry, as the route will obviously be more or less pre-scribed the task of editing and composing will be reduced to a geographical ‘lane’ extending possibly some 100 meters either side of the vessel’s nominal track (to allow for local variations in course).  However this does not mean that on each ferry trip the composition will be identical.  On the contrary, the “Syren’ software compositional system has the ability to introduce variations in content depending upon (for example, the direction of travel, the time of day, the depth of water under the vessel’s keel and so on).  This powerful ability, that functions in real-time, ensures a rich and engaging surround sound experience that is a quantum leap in both quality and delivery from previously experienced ‘canned’ audio tours.


Narrative treatments


Visit the Gallery


THE SOUND IN THIS SITE

It is ironic that the website of a Sound Artist contains very little audio material.  This is, of course, intentional, the principal reasons being that I place a strong emphasis on the experience of a work in-situ, mediated as it is by the environmental context and the listening trajectory of the viewer/auditor.  Secondly, the majority of these projects are multi-source environments, often operating with interactive or dynamic elements that are virtually impossible to represent as a linear stereo field.


A method I have adopted, that in some part overcomes such problems of Audio representation of complex sound installations, is to develop parallel Radiophonic projects.  These Radio works are designed to give a general impression of the content and intention of the Installations whilst recognising the linear and more narrative form of stereo broadcast.


A range of ‘Sonic Archives’ may be ordered directly via this site for research and/or educational purposes.

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RANDOM QUOTES

"Well! I’ve often seen a cat without a grin”, thought Alice; “but a grin without a cat! It’s the most curious thing I ever saw in all my life!

Lewis Carroll, Alice in Wonderland.