Some approaches to Sound and Listening.

My practice has a pluralistic approach to the sonic domain and embraces several strands of conceptual and technological development.  These in turn are manifest in a variety of modes, which range from gallery based interactive works, to environmental public sound works to Research and Development programmes in spatially located immersive soundscapes. As an introduction this document outlines four broad areas of current activity.

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mowson

Education feature:
training the sound artist

A thrilling sono-cranial re-wire

Bruce Mowson
Nigel Helyer (see interview), whose sound sculpture Meta-Diva won the 2002 Helen Lempriere National Sculpture Award, questioned whether there were any courses in Australia which allowed for the study of sound in proper depth, responded by asking “Is there anywhere that teaches [among other sound subjects] psychoacoustics, soundscape concepts and electronics?” Given Australia’s predominantly deaf visual culture, it is typical that sound not be resourced at the level of other cultural practices. 

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Echigo Tsumari

Echigo-Tsumari Triennial 2003, Japan

The recent Documenta 11 and 50th Venice Biennale exhibitions spawned a plethora of critical articles intensifying debate round the phenomenon of globalism – on the one hand the global rise and rise of large-scale biennale/triennale exhibitions, on the other globalism as both curatorial theme and format of these exhibitions. 

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Crosstalk kahn

Architecture does sound

Douglas Kahn

The cross talk of the title no doubt refers to the way sounds from the different pieces ‘bleed’ (ouch!) into one another when placed in close proximity. Often, in exhibitions involving sound, ‘cross’ could apply to the antagonism of competing sounds, but here there is no anger, no claims staked, nobody out of control, no rude interruptions. The installation strategy of Cross Talk is to only include works that are so gentle and unobtrusive that, even as they share the same space, they don’t get in each other’s way. 

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ISEA2004

ISEA 2004 Layers of Performance
By by Stanislav Roudavski

People play with “the algorithmically controlled quadraphonic soundscape and its visual manifestations” in Sonic Spaces, an installation by Shawn Pinchback. Photographs by Stanislav Roudavski.

Aboard flight 18.45, London – Helsinki, people scan each other for the happy signs of genius. And no wonder. According to the unflinching authors of the official introduction to the 12th International Symposium on Electronic Arts, “ISEA2004 CRUISE is a great party where you can talk, dance, drink, eat, sunbathe and relax with the most innovative group of people that have ever set on sail.” Modest and convincing if you ask me.

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THE SOUND IN THIS SITE

It is ironic that the website of a Sound Artist contains very little audio material.  This is, of course, intentional, the principal reasons being that I place a strong emphasis on the experience of a work in-situ, mediated as it is by the environmental context and the listening trajectory of the viewer/auditor.  Secondly, the majority of these projects are multi-source environments, often operating with interactive or dynamic elements that are virtually impossible to represent as a linear stereo field.


A method I have adopted, that in some part overcomes such problems of Audio representation of complex sound installations, is to develop parallel Radiophonic projects.  These Radio works are designed to give a general impression of the content and intention of the Installations whilst recognising the linear and more narrative form of stereo broadcast.


A range of ‘Sonic Archives’ may be ordered directly via this site for research and/or educational purposes.

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RANDOM QUOTES

A singer who sings like a bird is an unproductive worker. When she sells her song, she is a wage earner or a merchant. But the same singer, employed by someone else to give concerts and bring in money, is a productive worker because she directly produces capital.

Karl Marx, “Travail productif et travail improductif,” Materiaux pour l’economie.